Fallout new vegas casino quest
Das Tops ist eines der Kasinos auf dem Strip von New Vegas im Jahre , das von den Vorsitzenden TOPSCasino (casino floor) . Das schafft man am leichtesten während der Quest Ring-a-Ding-Ding!, indem man Benny in die. Okt. Fallout: New Vegas-Komplettlösung - Kapitel Der Strip (Quest ) Der Großrancher sucht seinen Sohn, der im Casino verloren. Das Ultra-Luxe ist ein Kasino aus Fallout: New Vegas, das von den der man den Informanten des Ermittlers in der Quest Jenseits des Fleisches treffen kann.
The BrocFlower is next to the Joshua Tree. While you are up here, look for an empty grave, and pick up the cigarette butts next to it.
As you pass back through Goodsprings, you may want to stop by the store and sell some of the random items you have collected. Head back to Sunny and she will tell you to use the campfire.
Just to the east of the campfire you can see a person walking around. This is Barton Thorn, and if you speak to him he will ask you to rescue his girlfriend.
If you head up the ridge, toward the broken tower, you will encounter some Geckos. Kill them all, and head up the path.
He pulls a gun and starts firing at you. Take him out, and investigate the nearby stash. There is a camera, some food, and some ammo.
Watch out for the bear traps, which will injure you if you step on them. Go over to Goodsprings and enter the saloon.
She will tell you all about the local area, the factions, and Victor the robot. Ask all the questions you can. You will also get an opportunity to repair her radio, if you ask her about it.
The radio is behind the bar, and it requires a repair skill of 20 or higher. The objective of this quest is simple: The first optional part of this quest is to speak to Victor.
After talking to him, gear up for a journey. Use the workbench and the reloading bench on the side of the saloon. Before you leave, you may want to start the Ghost Town Gunfight by speaking to Ringo in the gas station.
Head south on the road. When you get to the intersection go south, just off the road. This is Jean Skydiving.
Just south of here is a Powder Ganger camp. You may come under fire from a Powder Ganger. If you choose to investigate the camp, watch out for land mines.
Head toward the town, but when you get to the bridge overpass watch out for mines on the bridge. From here you have several options.
You could sneak into town. You could use your rifle to take out the Gangers one at a time. Once you take one out, back up a bit and circle around in case that guy had friends.
On the main street there are three buildings of interest. The Mojave Express building is on the south side of the street, on the corner. In front of the door to the building is a body, and it has an Express Delivery Order.
Inside, on the counter is an old robot. Now go to the Vikki and Vance Casino. It is the building across the street, and the door is on the east side.
For more details about this quest see My Kind of Town. Instead of charging in the front door, go behind the building and walk up the roller coaster.
In the nearby kitchen is Deputy Beagle. You can speak to him if you holster you weapon. Speak to him, and if you have a high enough speech skill you can get him to follow you.
If you get him to talk there, great. If not, you will have to meet him back in the Vikki and Vance Casino. You must now go to the town of Novak.
First head to Nipton. You can either follow the road, or cut cross country. There are few wild animals if you go cross country, and there is a radioactive area you must go around.
In Nipton go to the general store, where you can talk to Boxcar. He will also give you the Booted side quest. Just east of Nipton you will come to a ruined tractor-trailer in the road.
Watch out, because there are mines here. The good news is that in the trailer are some weapons including a cowboy repeater rifle and some food.
Just outside Range Station Charlie, you may hear gunshots. Look behind the billboard to the right of the road, and you might find some Viper Gunslinger corpses you can loot.
Once in Novac, head over to the Dino Dee-lite Motel. Be sure to speak to Victor, standing near the font door. Here you can rent really, buy a room for caps.
This makes a great place to store extra stuff like weapons, healing items and clothes. While you are at the front desk, speak to Jeannie May.
Also inside the dinosaur is Cliff, the town vendor. Mention Jeannie before you buy or sell anything with him, because he will give you a discount.
Manny is only there during the day. Check out his terminal and it will tell you where you need to go in the main quest.
Take the road west, out of Novac. The front entrance to the facility has some Ghouls. There are two kinds here, Feral Ghouls and Glowing Ghouls. The glowing ones are far harder that the normal ones, so those should be the ones you target first.
Remember that if you get hurt you can always run back to the Novac to get healed by the doctor there. Head inside the facility.
When you enter a voice will tell you to go to the east side of the building. There is a wall safe requires lockpicking skill of 50 or more and the computer will tell you the pass code of the storage room R3PCON.
This code is used in conjunction with a high science skill to access some robots and terminals in the game. On the east side is a large room with catwalks.
Near the top of the room is a door, and inside is the headquarters of the Bright Brotherhood. Speak to Jason Bright. He will give you the basement key, and ask you to clear it out.
The Nightkin are really hard enemies. Your best bet is to sneak in, if you can. If you need to, you can usually get rid of an attacking Nightkin by leaving the basement.
It helps to have a couple StealthBoys on hand. Most of the Nightkin will go down in less than 20 rounds. Make sure you are reloaded!
Once in the basement, enter the first room which is empty , exit and go left. Take the first right down the stairs, then go through the door.
Put away your weapons, and speak to the Nightkin named Davidson behind the desk. He will ask you to find a shipment invoice.
Go out the room, make a right and go down the stairs. Use the key on the door and you can enter. He will ask you to find his ghoul girlfriend.
You can sneak into the lowest level of the basement, but there you will have to deal with the Nightkin Jailer. If you can, try to sneak past him.
You can hear his footsteps, so you can tell where he is along his patrol of the room. The way up there is through a door in front of you and to the right.
There are three doors in this room. The one on the south side has a jail key, in the desk in the back. Inside the jail room there are several rooms.
Inside one of them is a dead ghoul. When you speak to him, he will leave. Go up the stairs and check out his old sniping position to find some.
Go to the computer in the back of the room and read the emails to discover the Stealth Boys you were looking for were sent back. Before you leave this room there are three shotgun traps you can dissemble if you have a skill of 45 or more.
Go back to Davidson and tell him about the Stealth Boys. He and the Nightkin will leave. On your way out keep an eye out for bodies; Harland may get in a fight with a Nightkin on his way out and get killed.
If he does, be sure to grab his. Before you leave the basement, be sure to stop by the kitchen. There is a Food Sanitizer on the table. There is a second one in the supply closet nearby, along with some other valuable items.
Head back to Jason Bright and tell him you cleared out the demons. Now go back to the basement, where you spoke to Davidson.
In the room behind where you spoke to him you will find some stairs. Follow the tunnel all the way to end.
Speak to Bright one more time. He will unlock some side quests with Chris. Speak to Chris before you leave.
Accept the quest to find the rocket fuel and components. There is also a space suit in this room that not only looks cool, but is also worth over caps.
Just outside this room is a ladder that will take you back outside the facility. Head back to Novac. Talk to Cliff and ask about the toy rockets.
Buy the key to the storeroom from him, and go inside it is behind the counter. Pick up five rockets. Go to Gibson Scrapyard, just north of Novac.
Surprised that you're here to meet him instead of the investigator, you can quickly spill the beans as to what you know. This man, Chauncey, knows what's going on here.
Mortimer, the man you met earlier, has been trying to revert the White Glove Society back to their cannibalistic ways.
Chauncey was helping the investigator get to the bottom of it when he was suddenly murdered. Chauncey will give you some ideas, when you pick his brain, about how you may want to proceed.
We'll explain below precisely what we did, which will allow you to bring Mortimer to justice while befriending the White Glove Society, all at the same time.
The next thing you have to do is break into the kitchen. Doing so isn't easy, but it's completely doable and necessary, at that. The kitchen can be found in the Gourmand section of the casino, where you earlier spoke with Marjorie.
If you move further into that location and look to your right, you'll find another counter with more White Glove Society members behind it, and a locked door behind them.
When it does, quickly unlock the door with a simple Lockpick skill. You may want to save before you do so just in case someone sees you, but chances are, no one will be the wiser as long as it says [HIDDEN] on your screen.
Head on through the door and begin to walk down into the depths of the casino, where the kitchen can be found, via several doors on the right of the corridor you'll eventually encounter.
After passing by the two White Glove Society members scorching meat with flamethrowers, you'll walk down some stairs and find the aforementioned corridor.
It's at this point that you'll no doubt run into a White Glove Society member who stops you and asks you what you're doing down here in a clearly cordoned-off location.
You can use pretty basic Speech or Repair skill checks to convince him to turn away, which should be no problem for you. Once he's gone, you can then continue forward and bear rightward into the kitchen, where you'll run into a man named Philippe.
This guy is as rude and snooty as you can imagine, considering himself the culinary master of the Mojave Wasteland and beyond.
But he's also the key to helping the White Glove Society, and as you'll find out, you'll need to deal with things delicately here in order to move forward successfully.
The key with Philippe is to convince him that you're someone you're not. Be rude and aggressive right back to Philippe.
After more conversation like that, you'll eventually start to get various kinds of skill checks. Medicine, Barter or Speech skills of about a 50 or over will do the trick; the idea is to basically upset Philippe enough or otherwise convince him so that he goes away, leaving you alone in the kitchen to do what you will.
While there are multiple ways to do this, we found that using our Barter skill to convince him that you work with a publisher putting out a cookbook did the trick.
We even followed that up with a Medicine skill line that upsets him enough about his traumatic experience with his family that he leaves us alone quicker than we would have initially imagined.
But that's good news, because now you can get down to creating a little culinary creation of your own, if you managed to convince Philippe to leave behind a few recipes for you that is.
With the angry and egotistical chef out of the way, approach the stove he was located near. There should be a pan sitting on the stovetop.
Go ahead and examine it, which will give you the opportunity to cook. However, without a fairly high Survival skill, you'll need to use a high Intelligence check to cook while replacing the human flesh the recipe called for with something a little more imitation.
Once the food is cooked, go ahead and approach the intercom on the wall near the kitchen's entrance. As long as it's between 7 and 8 at night, you can call a waiter to come take the food upstairs.
If it's not that time, simply use the in-game wait system to reach that time instantaneously, and then call for the waiter. Just be absolutely certain you disappear for a few minutes thereafter.
The waiter must not see you in order for this to work. So call him, hide, wait a few real life minutes, and then approach the stove.
As long as the meat-like substance that was in the pan on the stove is now gone, the waiter has successfully come and taken the food away.
However, there's more to this story. Heck Gunderson's son is still in danger, and you'll need to take care of him.
The specific way we went about this side quest ensured that no human flesh was used, meaning Heck's son is still very much alive.
You can find him in the freezer at the back end of the kitchen, which can be opened with some basic Science skills.
Alternately, you could always use the Ultra-Luxe Freezer Key that Philippe leaves with you when he takes off. Once inside the freezer, speak to the captive son of Heck's, whose name is Ted.
The idea here is to speak with Ted, letting him know that some of the White Glove Society thinks it's necessary to revert to their old, cannibalistic ways.
Apparently, he was next on the menu. However, convince him to come along with you to out Mortimer, as opposed to seeking vengeance.
Doing so will allow you to get rid of the more unsavory elements of the Society without losing respect from them, which will be all-important if you want their help during New Vegas' endgame.
With Heck in tow, leave the kitchen, swing rightward once back out in the corridor, and head up some stairs.
This will lead back to a door that heads directly into the Members Only section of the casino. Once through the door, immediately duck down and hide behind the counter ahead.
Meanwhile, you'll hear Mortimer talking to his guests about how they're all eating human flesh. But if you followed our directions, the joke's on him!
Once his speech ends, walk up to him and confront him.Alle Menschen werden Brüder. Nachtpirscher, ick hör dir trapsen. Für mehr Informationen über die Szenarios rund um das Spielende siehe Fallout: Ein Script öffnet den Aufzug jedoch, wenn Benny aus dem Tops flieht z. Doch wenn man es auch bis in die Schatzkammer des Sierra Madre Kasino schafft, bedeutet dies nicht, dass man die Gefahren hinter sich gelassen hat. Es fährt ein Zug nach Nirgendwo. Dieses Verbot ist für immer. Das Vault 21 Logo. Diese Seite ist über das Spiel selbst. New Vegas , a feature introduced in Fallout 3.